The complete, easy-to-follow rules for hosting Family Feud — survey rounds, scoring, strikes, steals, and Fast Money.
Same format you grew up watching: surveys, top answers, strikes, and steals.
Players join from any phone in seconds — no accounts or installs.
Buzz-in queue, automatic scoring, sound effects, and a TV-ready host display.
Two-player bonus round with the real 200-point target and duplicate detection.
Use the standard rules or tweak round count, strike limit, and timer.
Print rules, scorecards, and answer sheets for in-person events.
Add your own questions and answers in our easy builder. No technical skills needed.
Send a QR code or room link so players can join from any device instantly.
Control the game board while players buzz in from their phones in real time.
Scores update automatically. Celebrate your champions on the leaderboard!
Every round starts with a one-on-one face-off. The host reads the survey ("We asked 100 people…"), and the first player to buzz in answers. If their answer is the #1 answer on the board, their team controls the round automatically. If it's a lower-ranked answer, the other player gets a chance to beat it. Whoever has the higher-ranked answer chooses to play the round or pass it to the opposing team.
The controlling team takes turns guessing the remaining hidden answers, going down the line so every player gets a turn. Each correct answer reveals its survey-points value and adds to the team's round total. Wrong answers earn a strike — three strikes ends the team's turn.
After three strikes, the opposing team gets one chance to steal. They huddle, agree on a single answer, and the captain gives it to the host. If that answer is anywhere on the board, the opposing team steals every point the first team accumulated that round. If not, the original team keeps the points.
Round 1 plays at face value. Round 2 doubles every point. Rounds 3 and beyond triple every point. Multipliers are why a single late-round answer can swing a whole game — and why some hosts drop them for casual play.
The team with the higher score after the regulation rounds sends two players to Fast Money. Player 1 leaves the room (or covers their ears) and Player 2 answers 5 survey questions in 20 seconds. Then Player 1 returns and answers the same 5 questions in 25 seconds — they can't repeat any of Player 2's answers. Combined survey points of 200 or more wins the bonus.
Casual hosts adapt freely: 2-strike limits for younger players, no multipliers for shorter games, smaller team sizes, or a single Fast Money player for tight groups. Our game maker lets you set strike count, round count, and timer, so the rules fit your event instead of the other way around.
Create a free game using these rules — questions, scoring, and Fast Money all built in.
Join thousands of teachers, event planners, and families who use our free game maker.